Samplers

Samplers are very powerful. They can tell you realtime, tons of about your server.

Samplers

Tick & Process
Memory
World
Entities
Physics

ID

Description

Example

TPS

Ticks per second

20

TICK

Tick time (ms)

14ms

CPU

CPU Process Usage

38%

TIU

Tick utilization

26%

REACT_TIME

React tick time

1ms

REACT_TASK_TIME

React task count

24

ID

Description

Example

MEM

Memory used

943m

FREEMEM

Free memory

3.1g

MAXMEM

Maximum memory

4g

ALLOCMEM

Allocated Memory

1.2g

MAHS

Memory allocated per second

34mb/s

ID

Description

Example

CHK_TIME

Chunk tick time

2ms

EXPLOSION_TIME

Explosion tick time

5ms

GROWTH_TIME

Growth tick time

3ms

CHK

Total loaded chunks

928

CHKS

Chunks loaded per second

31/s

ID

Description

Example

PLAYERCOUNT

The player count

14

ENT

Entity count total

302

ENTLIV

Living entity count (mobs)

194

ENTDROP

Drop count

36

ENTTILE

Tile entity count

79

ENTITY_DROPTICK

Entity droptick

7.5

TILE_DROPTICK

Tile droptick

2.3

TILE_TIME

Tile tick time

12ms

ENTITY_TIME

Entity tick time

7ms

TILE_TIME_LOCK

Tile time lock

20ms

ENTITY_TIME_LOCK

Entity time lock

10ms

ID

Description

Example

REDSTONE_TICK_USAGE

Redstone tick usage

3%

REDSTONE_TICK

Redstone per tick

4/t

REDSTONE_SECOND

Redstone per second

28/s

REDSTONE_TIME

Redstone tick time

2ms

PHYSICS_TIME

Physics tick time

7ms

HOPPER_TICK_USAGE

Hopper tick usage

8%

HOPPER_TICK

Hopper per tick

7/t

HOPPER_SECOND

Hopper per second

43/s

HOPPER_TIME

Hopper tick time

9ms

FLUID_TICK_USAGE

Fluid tick usage

4%

FLUID_TICK

Fluid flows per tick

4/t

FLUID_SECOND

Fluid flows per second

54/s

FLUID_TIME

Fluid tick time

3ms