Samplers

Samplers are very powerful. They can tell you realtime, tons of about your server.

Samplers

Tick & Process
Memory
World
Entities
Physics
Tick & Process

ID

Description

Example

TPS

Ticks per second

20

TICK

Tick time (ms)

14ms

CPU

CPU Process Usage

38%

TIU

Tick utilization

26%

REACT_TIME

React tick time

1ms

REACT_TASK_TIME

React task count

24

Memory

ID

Description

Example

MEM

Memory used

943m

FREEMEM

Free memory

3.1g

MAXMEM

Maximum memory

4g

ALLOCMEM

Allocated Memory

1.2g

MAHS

Memory allocated per second

34mb/s

World

ID

Description

Example

CHK_TIME

Chunk tick time

2ms

EXPLOSION_TIME

Explosion tick time

5ms

GROWTH_TIME

Growth tick time

3ms

CHK

Total loaded chunks

928

CHKS

Chunks loaded per second

31/s

Entities

ID

Description

Example

PLAYERCOUNT

The player count

14

ENT

Entity count total

302

ENTLIV

Living entity count (mobs)

194

ENTDROP

Drop count

36

ENTTILE

Tile entity count

79

ENTITY_DROPTICK

Entity droptick

7.5

TILE_DROPTICK

Tile droptick

2.3

TILE_TIME

Tile tick time

12ms

ENTITY_TIME

Entity tick time

7ms

TILE_TIME_LOCK

Tile time lock

20ms

ENTITY_TIME_LOCK

Entity time lock

10ms

Physics

ID

Description

Example

REDSTONE_TICK_USAGE

Redstone tick usage

3%

REDSTONE_TICK

Redstone per tick

4/t

REDSTONE_SECOND

Redstone per second

28/s

REDSTONE_TIME

Redstone tick time

2ms

PHYSICS_TIME

Physics tick time

7ms

HOPPER_TICK_USAGE

Hopper tick usage

8%

HOPPER_TICK

Hopper per tick

7/t

HOPPER_SECOND

Hopper per second

43/s

HOPPER_TIME

Hopper tick time

9ms

FLUID_TICK_USAGE

Fluid tick usage

4%

FLUID_TICK

Fluid flows per tick

4/t

FLUID_SECOND

Fluid flows per second

54/s

FLUID_TIME

Fluid tick time

3ms